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Thread: About ideas...

  1. #1
    Private Sarevas's Avatar
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    Default About ideas...

    1 Sorry for my bad english.
    2 I hope other people who got nice ideas will post them here also, but pls try issue your post well. Thanks.
    3 No offtopic pls.


    At teamspeak event i ask about navy units and navy spawing area. I believe it will look very nice at pve missions, dont know about pvp. How it look like... For example - beginning of few mission as GDI in first C&C.

    http://www.youtube.com/watch?v=lULEkXeJccA
    or on general engine
    http://www.youtube.com/watch?v=aoo6aPyb37I

    Ideas for PVE missions.

    1. Missions start from assauting the beach and push OON (Order of nations) off.
    2. (I realy love mission with ally. One of the mission in warcraft 3 where is Hellscream camp help you for example.) Just imagine if something like "MCV" come to the beach and deploy the base and suddenly objective assaut the beach - complete... new objective - defend the base, help to establish defense, capture metal mine, oil rig, tanks factory etc etc....
    (It can be fast mission or really long one for a lot of people)
    _________________________________________________
    Another mission with escort and navy ideas.

    1. Navy convoy... nice isn't ?
    2. Big river and a lot of point (bridge for example), where players should destroy anti-navy turrets, before convoy past that point or it will be destoyed (time based objective)
    3. More ships/time left - bigger reward.
    _________________________________________________

    What about escort and train?
    Railroad show the way of convoy.

    Mission features like:
    1. Destroy or capture "A point" to change way of convoy from "hard" to "medium" difficulty for medium rewards (or use "hard" way and do your best for best reward) ----->2
    2. Some additional objectives like evac village (you should change direction of convoy for that)
    _________________________________________________

    "Hero escort"
    What about to escort general from A to B?

    1. Escoted unit have some firepower by himself and can kick some *****
    2. Can add some replicks like in StarCraft or maybe Duke Nukem.
    Imagine: your "hero" see the enemies and say "I'm not gonna fight you - I'm gonna kick ya'r ***."
    Or then you finish one of the mission objectives you got massege (like at at Red Alert 2 or TB, where you can put real acters)....
    3. Feature like then you capture base/factory with experimental tank or something (hero exchange his "old one" on new )

    Ideas for PVP missions.

    This is variation of capture and hold game mode with escort element (... and navy units if you want... as tankers for example)
    Imagine 3 oil rig (at land or water) and few ways to your refinary (or maybe base with defense, turret factory, power plant etc...) or just evac point on another side of map.

    1. You should not just capture and hold you should to defend both tankers and oil rig point. (imagine fast strike forcess hunting defensless tankers).
    2. You also should capture/attack enemy resourse points/tankers to slow theuer progress


    Idea about Navy Tech structure (like powerplant and turret factories at deep hammer).

    Cupture shipyard to get fire/reinforcement support for example.
    How look like in mission?

    1. Imagine big defense "wall" (primary objective)... and another defense perimeter near shipyard (secondary objective)

    Two ways:
    Direct push into main defense (hard difficulty - better reward for mission) or capture shipyard to get navy fire support on main defense "wall" (medium difficulty - medium reward)

    2. Capture shipyard to get reinforcement tank/infantry under player or AI conrol (like in GDI mission above).

    Ideas about units/game mods/features etc...

    Post
    Quote Originally Posted by Makkiej View Post
    .... Survivor ....
    One unit...
    1 Unit.. what can player do with just one unit....
    Small example: http://www.youtube.com/watch?v=we1NWl1_OIs

    A lot of people remember GDI mission 6 from original C&C, where you have 1 commando and shoud make your way to win...
    What about strike force units.... what about commando or spy?
    No all players can you it properly (i mean diffirent like normal startcraft and pro starcraft players)
    First one will lose him for nothing but second... yeah they can rock really HARD!

    Really difficalty to implent this idea... but if i will got any idea i post it straight away...
    _________________________________________________

    Quote Originally Posted by Makkiej View Post
    ...Last Man Standing...
    3 Faction trying push back Order of Nation (OON) but they counter attack...
    What about "defense the base mode"
    Then you should defend your base or something against waves of OON troops?

    _________________________________________________
    Quote Originally Posted by Xion Dark View Post
    ...
    • [5]Transforming units tank to mega-infantry robot
      [6]Combine units to form a mega-unit (or megazord :P)
    ...
    Actually it's implented already...
    First trailer shown to us was all about HUGE MEGA TANK and army which try to stop it. Also you can see that at gameplay video.
    GIANT MEGA ROBOT...i remember one...called THE CORE DEFENDER... but i dont see any in EON... what do you guys thing about it?
    http://www.youtube.com/watch?v=krLUV4Zt9_k
    _________________________________________________
    I dont remember nick of the man who proposed unit ability like a smoke screen which affects vision.

    Good example is zerg Defiler with his Dark Swarm ability from original StarCraft.


    Question Answers and Opinion Part

    Quote Originally Posted by Arafly View Post
    The only things I ever disliked about escort quests were when either the AI moved at a ridiculously slow pace compared to yourself or when the AI is suicidal and suddenly charges into the fray (even when they're almost dead >.<).
    This things actually all about units/structures under AI control. I believe Petroglyph will take care about it.

    Quote Originally Posted by Drdock View Post
    i like the idea of an added naval element to this game, i would love to pit my battleship against yours with our aircraft zipping around overhead, trying to capture offshore oilrigs and the like.

    i mean come on hasn't anyone wanted to see a nimitz class carrier in evasive maneuvers deploying their sentry turrets in real life? (those turrets are designed to shred incoming missle fire btw)

    it would be legend...wait for it.......DARY
    Navy units is nearly useless/difficult to use at maps with small part of water terrain.
    Maps where they can be useble under players control should be really huge (just remember supreme commander... navy vs navy battle). Thats why i make some examples how to use them without direct players control as fire support units (under AI control) or another way to get reinforcement (under AI or players control).

    Another things like metal mines/oil rigs (or something else...). I see that only like part of the view... at this moment.

    Example.
    You capture the resourse point, but nothing around... I mean you got your resource points from empty place on land.... stupid isn't? But if you add oil rig/metal mine (or something else...) nearby you simply understand where resources come from and it's look real. YES! It's my opinion - reality of what do you see is important.
    _________________________________________________

    Quote Originally Posted by Simokon View Post
    There is a simple solution to the navel units I think everyone has been overlooking. Amphibious units would be a really easy way to add an extra element to the game.
    As i saw, it's already implented. Check this http://www.youtube.com/watch?v=P00-1xDBgg8

    What is diffirent between Amphibious units on the video and navy units which we are talking about?
    1. Fire Power Support. Amphibious units can't do HARD Cannon Barrage (Hello Gangplank! ) and as you see in a video above they have ~"medium" weapon and armor but battleships have alot of weapons such as cannons 300+mm/LRRL/AA turrentS... + heavy armored.
    2. Big navy ship look much better
    3. Battleships can hold tanks/amphibious units asreinforcements.

    Amphibious units with same features... .... only if it's - "Supreme Commander's Fatboy image below"

    But as i know OON have this kind of units (big bosses) and as i write in my big post all of them (OON bosses and/or navy it's to much for just 1 player to possess)

    Quote Originally Posted by Arkamenitas View Post
    alternatively, each unit could have a simple naval equivalent that was functionally the same
    Small ships... dosn't look so cool but more important that is Amphibious units is "small ships" by functionality.

  2. #2
    Lance Corporal Arafly's Avatar
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    I especially like the idea of the naval convoy escort mission. Having to protect ships from point A to point B. Maybe even have it on a small sea against other ships.

    The only things I ever disliked about escort quests were when either the AI moved at a ridiculously slow pace compared to yourself or when the AI is suicidal and suddenly charges into the fray (even when they're almost dead >.<).

  3. #3
    Lance Corporal
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    i like the idea of an added naval element to this game, i would love to pit my battle ship against yours with our aircraft zipping around overhead, trying to capture offshore oilrigs and the like.

    i mean come on hasn't anyone wanted to see a nimitz class carrier in evasive maneuvers deploying their sentry turrets in real life? (those turrets are designed to shred incoming missle fire btw)

    it would be legend...wait for it.......DARY

  4. #4
    Private Sarevas's Avatar
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    Quote Originally Posted by Arafly View Post
    The only things I ever disliked about escort quests were when either the AI moved at a ridiculously slow pace compared to yourself or when the AI is suicidal and suddenly charges into the fray (even when they're almost dead >.<).
    This things actually all about units\structures under AI control. I believe Petroglyph will take care about it.

    Quote Originally Posted by Drdock View Post
    i like the idea of an added naval element to this game, i would love to pit my battle ship against yours with our aircraft zipping around overhead, trying to capture offshore oilrigs and the like.

    i mean come on hasn't anyone wanted to see a nimitz class carrier in evasive maneuvers deploying their sentry turrets in real life? (those turrets are designed to shred incoming missle fire btw)

    it would be legend...wait for it.......DARY
    Navy units themself is nearly useless/difficult to use at maps with small part of water terrain.
    Maps where they can be useble under players control should be really huge (just remember supreme commander... navy vs navy battle). Thats why i make some examples how to use them without direct players control as fire support units (under AI control) or another way to get reinforcement (under AI or players control).

    Another things like metal mines\oil rigs (or something else...). I see that only like part of the view... at this moment.

    Example.
    You capture the resourse point, but nothing around... I mean you got your resource points from empty place on land.... stupid isn't? But if you add oil rig\metal mine (or something else...) nearby you simply understand where resources come from and it's look real. YES! It's my opinion - reality of what do you see is important.

    _________________________________________________
    Any russian or other english speaking people who perfectly know english grammar and can help fix all my mistakes... ?!
    Once more sorry for my bad english.

  5. #5
    Gunnery Sergeant MikeyC's Avatar
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    I will sign my approval on adding NPC Naval units in PvE Scenarios, they would definitely add some more variety to the PvE aspect of the game and the limitations of Naval units can be addressed on a 1 by 1 account on the PvE Maps.

  6. #6
    First Lieutenant Simokon's Avatar
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    There is a simple solution to the navel units I think everyone has been overlooking. Amphibious units would be a really easy way to add an extra element to the game.

  7. #7
    General Arkamenitas's Avatar
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    alternatively, each unit could have a simple naval equivalent that was functionally the same

  8. #8
    Private Sarevas's Avatar
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    Quote Originally Posted by Simokon View Post
    There is a simple solution to the navel units I think everyone has been overlooking. Amphibious units would be a really easy way to add an extra element to the game.
    As i saw, it's already implented. Check this http://www.youtube.com/watch?v=P00-1xDBgg8

    What is diffirent between Amphibious units on the video and navy units which we are talking about?
    1. Fire Power Support. Amphibious units can't do HARD Cannon Barrage (Hello Gangplank! ) and as you see in a video above they have "medium" rocket weapon and medium armor.
    2. Big navy ship look much better - 1 ship have alot of weapons such as big cannons/long range rocket launchers/ aa turrent/ patriot systems... etc.
    3. It's impossible to send reinfocement from Amphibious units, but big ship can send them as it to help players as reward for ship yard capture... as i told above.

    Of couse you can't put all of it to 1 Amphibious units... .... only if it is not this unit...

    But as i know OON have this kind of units (big bosses) and as i write in my big post all of them (OON bosses and/or navy it's to much for just 1 player to possess)

    Quote Originally Posted by Arkamenitas View Post
    alternatively, each unit could have a simple naval equivalent that was functionally the same
    Small ships... dosn't look so cool but more important that is Amphibious units is "small ships" by functionality.



    Added ideas about smoke screens (not mine),train and "hero" escort.

    Waiting for your suggestion questions opinion...

  9. #9
    Private Sarevas's Avatar
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    To moderators : My first post is OUT of SPACE, where i should post my ideas now?
    HOW LONG I SHOULD WAIT FOR MODERATORS ANSWER/HELP? (wait for more then day already...)

    To community: Still looking for someone who help me with english grammar....to issue my posts well.

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