Welcome to our new series where we will be taking a look at various RTS game-play mechanics and examining what makes certain things work. We will also be discussing various other aspects of the RTS genre, so keep checking back for new topics! Now for some ground rules :
- Stay on Topic
- Keep things as general as possible - this is not a bashing thread! We are now adding in an End of Nations spin!
- This is to encourage thought - therefore well thought out ideas are encouraged!
- Healthy Debate is also encouraged, but flaming/spamming will be dealt with swiftly.
Art of War - Part 29 Unique Units
Within the RTS genre, there have been games that use the same type of units for every playable faction and the only difference is color. Nowadays we are seeing more and more unique units and in some cases even having multiple factions that each have their own unique set of units. I'm going to go ahead and say it now, I have a love hate relationship with unique units.
Part of me really enjoys those games that have a lot of unique units per playable factions. What I like is that it makes every playable faction play a little differently and it potentially creates multiple unique strategies. I akin this scenario to the cereal isle in the grocery store. You have a lot of flavors and some of those cereals work really well together and the uniqueness of the multiple brands really helps them stand out among the rest. The one thing that does both some people is having too many unique units as then it makes it difficult to really understand the full in and out of each unit. (I think we've all seen the people who get overwhelmed when looking at the cereal isle)
The other side of the story is that my biggest gripe comes purely from the pain that multiple unique units can pose on the game itself. I've seen many many games take the route of numerous unique units only to make a handful of those units so overpowered or broken that the game-play suffers as result. (Don't get me wrong, it can be done - but it requires a lot of balance and tweaking). Unique units inherently need something about them that makes then unique and special which goes back to the whole balance concern.
This week - I'd like to hear from you about :
1. Do you like unique units? Why?
2. Would you prefer a few unique units or have every unit be unique?
3. Do you see any other problems that unique units could pose?
4. Of you the units you've seen for End of Nations - what one(s) really stand out to you? Why?


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I remember the days of WoW when Shaman was only Horde and Paladin was only Alliance. They were a source of identification even to newer players who did not understand the lore yet.