Welcome to our new series where we will be taking a look at various RTS game-play mechanics and examining what makes certain things work. We will also be discussing various other aspects of the RTS genre, so keep checking back for new topics! Now for some ground rules :
- Stay on Topic
- Keep things as general as possible - this is not a bashing thread! We are now adding in an End of Nations spin!
- This is to encourage thought - therefore well thought out ideas are encouraged!
- Healthy Debate is also encouraged, but flaming/spamming will be dealt with swiftly.
Art of War - Part 39 APM or Actions per Minute
Staying in line with the speed theme from last week - this week I want to talk a bit about Actions Per Minute and explore what that does mean and what it could mean.
Starting off I must say that I'm a big fan of having a game that is difficult to master - and part of that might be having the ability to have a high APM. To me, that should only be a part of a winning recipe and not the deciding factor. Foremost to me is that the player exhibiting the best tactics and strategy in conjunction with solid APM as well as the ability to think ahead of their opponent - those traits should determine the winner and not APM alone.
Often I see players commenting on various RTS games where they feel like they don't have enough to do or that they don't have enough to click. That might be a result of the game or that may be the result of current games focusing too much on APM making players feel as though if they aren't actively clicking 100 things every minute then they are doing bad. Personally - I think this is the wrong mindset to take in to every game, as they are all different.
Like I mentioned earlier - in my opinion - it should be a solid mix of fundamentals not just pure speed that results in a win. This is can be a tricky thing to nail down but when it does happen the game instantly gets that longevity factor that will keep it around for a long time.
This week - I want to hear what you think on APM :
1. Do you enjoy high APM games?
2. Are you focused on APM in games? Will you play a slower game?
3. Whats your thoughts on the amount of APM within End of Nations?
4. Whats your ideal recipe for success involving APM?