Welcome to our new series where we will be taking a look at various RTS game-play mechanics and examining what makes certain things work. We will also be discussing various other aspects of the RTS genre, so keep checking back for new topics! Now for some ground rules :
- Stay on Topic
- Keep things as general as possible - this is not a bashing thread! We are now adding in an End of Nations spin!
- This is to encourage thought - therefore well thought out ideas are encouraged!
- Healthy Debate is also encouraged, but flaming/spamming will be dealt with swiftly.
Art of War - Part 40 RTS Game Modes
Traditionally RTS has been all about the base versus base mentality of spending time building up a base, then marching your army around the map to destroy your enemy. Over the last couple of years there have been a couple of spin off's from the traditional concept that have created multiple new ways to play RTS. In this Art of War we'll explore some of those options and see if it's a good route for the genre.
First off, lets name a few of the new ways to play RTS - there's the more casual MOBA experience where games are quick and the action is constant yet less demanding. We have multiple RTS games using the point hold/point capture mode that forces action to take place on certain points or areas. There are also RTS games where you are are back with the traditional Base vs Base idea - but with some twists thrown in such as some RPG elements.
Personally, I'm a big fan of the quicker style of gameplay. I grew up playing RTS games that would routinely last over an hour, and while it was fun and I thoroughly enjoyed it I just don't feel like I have the time for a long game like that nor do I want to spend an hour on just one game. I'd much rather play a couple of quicker games and get more bang for my time than devote an hour or more in to one game.
There have also been strides in the RTS world to make games that offer multiple modes or maps that give flexibility in play style. This is something I'm a huge fan of as it keeps the game fresh and encourages multiple types of tactics to be successful. My history was all about rushing and using basically the same tactic every game to be successful and while I did enjoy that - it did get boring at times. By having multiple maps and modes and encouraging more than one tactic I think this is really the way of the future and the way for a long lasting game.
This week - I want to hear your opinions about :
1. What do you think of different modes within one RTS?
2. Would you prefer a game that focused on one type of mode or tactic?
3. Toward End of Nations - are there any game modes that your are looking forward to?
4. Toward End of Nations - is there a game mode you are worried about or have concerns about?


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