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Thread: Why isn't there a Navy??!!

  1. #31
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    Quote Originally Posted by Worolith View Post
    I personally think a navy would be a great addition to the game. We already had land and air units but it would mean players would have to be more aware of the map and their units capabilities. Adding a navy would allow for an almost separate battle too take place. it would be like adding another lane on League of Legends: it would require more player skill, awareness and it would be mostly separate but you could go over too that lane. The navy's could fight on the water, whichever navy wins would have an advantage, they could fire a load of shells too then help the land effort. even a tiny bit of water on each map would be fine and the navy's could participate in long range battles and is far as i know with the global campaign, you would be able too add more sections:the sea.

    The global campaign could be greatly enhanced with an added navy, more sections, more spoils. Co-op would be greatly increased also. Once person could focus on naval warfare, another on land/air. This would also increase the need for communication e.g. "i could do with some artillery over here". The air units would also work even more well if a navy was introduced. Air would be the only unit that can go between land and water to do close up damage so you could have a third player controlling the skies and helping out wherever he/she is needed.

    Going back to the global campaign, If you added sea sections, it's not going too be just navy, air units would be plausible.You could also have an aircraft carrier that can have 5 aircraft stored on it and released at the click of a button. This would possibly mean that you could sneak an aircraft carrier round behind an enemy, release the air force and force the enemy too fight on 2 fronts, maximizing your chance of winning.

    Overall, i think a navy would be a great addition too the End of Nations Arsenal.

    Worolith
    The possibility is there, but I mentioned in an earlier post, I don't think Naval confrontations should mingle too much with standard land combat. It'd be far easier to balance if the naval engagements were kept almost separate from the land engagement, yet they'd be intertwined with the territory persistence system (think Empire at War).
    And remember, EoN is not an AoS game. It's an RTT with very extreme RTS hybridization. The RPG elements are extremely dulled down to keep the RTS feel. There are no creeps here and for the most part, little NPC involvement at all. Employing the use of "lane styles" would be foolish here.
    Also, in terms of player enjoyment, you won't want to force many players to do something they don't want. Many here are fine without a Navy to use, and having maps where the Navy is included along side the land battle would force players to HAVE to use the navy to get an advantage for their team. By keeping the Navy confrontations separate, you keep the combat pure to those who WOULD enjoy it; making it more fair to the player. This would mean that there maybe far fewer Navy players, yes, but the battles would be far more pure and fair and would display equal results in terms of capturing territory.
    The idea is to give player's the "option", but not force them into that choice.
    Those who so forget history are doomed to repeat it - Winston Churchill

  2. #32
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    If your going to get navy units and everything why not add a few space units that would be cool.

  3. #33
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    Because think about this, 52 players...land air and sea. It would be TO chaotic.

  4. #34
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    I'm surprised at all the opposition towards the integration of a navy. Why not give it a try to see if it is enjoyable or not? Red Alert 2 had a navy although only some maps had large bodies of water that allowed for the use of naval units.

  5. #35
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    Navy hmm? expansion patch idea sometime? ^.^


    Edit: i wish i could "like" my own posts

  6. #36
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    Default It would be interesting.......

    It would be interesting to see if they add a naval class.

  7. #37
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    Default my personal opinion is this

    in order to bring the best war game into existance you cant leave anything out.if your trying to make a war game as close to real life as possible you involved land air and sea because in a real war all 3 are used.i have read a few posts where people complain that if see units were introduced then there would be limited maps that could work well for them and really if you stop to think about it sea units would be a form of support .take a moment and think about it,with sea units you could send troops from one port to another and .the way i see it is if they bring out sea units they will really have one of the best war like rtsmmo's out there because they will have brought everything.yes the sea units wont be able to do much as far as attacking one on one but they could be used to fire missles and rockets from a distance and that would add even more to the possiblities to the game.but either way wether they introduce sea units or not this is sahping up to be a very good looking game that has lots of promise and potential.best of luck to you guys!!

  8. #38
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    To help the late commers to this thread... Im'a repost an earlier post I had to help the cog wheels turn for our imaginations.

    Well the said "plot" being added with the naval content could be:::

    "After the first year of war (assuming the first expac could be within a year), the Order of Nations is seeking all manner of options to thwart their rebellions. Both the Liberation Front and the Shadow Revolution, despite their differences, have still made hard blows to the heart of the Order's military power. In the beginning of the second year, the Order announces full exploitation of their latest back up plan: restarting, Atlantis.
    Through their swift, secretive organizations, the Order has long been reinvigorating the search for the lost City of Atlantis. To their surprise, Atlantis has turned out to be an entire continent of a once above sea ancient world. Now lost under the waves, the Order has sent it's greatest navies to control Atlantis and reboot the ancient technology that was lost there.
    Meanwhile, the SR and LB now have new competition. As they attempt to sack any cargo of the ancient Atlantian technology the Order holds while at sea, they begin to reverse engineer and use the said devices to assist in their own means. Willing to fight fire with fire and gain an edge over each other in their own private conflicts; each has solidified their own Navies and added new land weapons to their arsenal to take the next fight to the Order. This time, over the deep blue."

    Basically whole new world land masses could appear in the Atlantic, and "Sea Stations" could also be invented. Think, giant Oil Rigs only there purpose is similar to space stations.
    Thus, you'd have new place for land battles, new things to add to your armies for land battles, and what would've been open sea maps? Could be filled with destroyed or derelict Order of Nations Sea Stations for use as the many control points.


    You see, I too think having naval units IN the same maps you have now would be pretty much... insane - and in'a bad way. Instead, consider the naval fights rather separated to their own means. You could literally add a whole new expansion just for naval warfare. Don't mash all types of combat in one map, but still allow us to play them; just separately. I'm finding this all to common with some of people I'm meeting on these forums. We're thinking too narrowly. Plenty of games in the past have made navies work without cramming them in the same map as your land wars and since EoN is more an RTT instead of an RTS? That's the only way it could really work for our case here as well.
    Those who so forget history are doomed to repeat it - Winston Churchill

  9. #39
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    I'm going to say this:
    Not all RTS games have a Navy. They are not one of the 'must haves' of the RTS genre. I can name several RTS games that were great and didn't have a Navy.

    Command and Conquer 3
    Warcraft III
    Starcraft I and Broodwar
    Starcraft II
    Dawn of War and its Expansions
    Dawn of War II and its Expansions
    Company of Heroes and its Expansions
    Warlords Battlecry I, II and III

    And all that is just off the top of my head.

    Also, every battle we've been shown in the trailers take place on land in some city with little to no water nearby. You're fighting for control over the entire world, there will be a very small amount of maps that will actually allow the usage of a Navy. A majority of the gameplay would still be based around Air and Land units. Why put something in the game that will see very little use, let alone base a class around it?

  10. #40
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    May as well reiterate my point too.

    The benefits of a Navy to gameplay would be dubious and delicate at best.

    They'd have to rebalance the entire game or make what're basically water only maps. Too much effort for the former for something that could end up just being less fun, not much of a point to the latter other than a cosmetic appeal, so also too much effort, especially at this stage of the game.

    Best to keep it an idealistic, maybe dream. And a Navy is certainly not necessary. If you think it is, this may not be the game for you.

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