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Thread: Post your unit ideas here let your voice be heard

  1. #11
    Private 3redswords's Avatar
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    Default airtilary type weapon

    just to give some constructive suggestions I feel that having this weapon where it shoots and goes under ground would give that player too much power.
    1. being that it would be harder for the player being hit by the weapon would make it much harder. For him to find the other player before more damage was done

    2. this weapon would also be good at hit and run but to me too much so. It would shoot and would take a little for the pay load to be delivered and so by the time it hits the other player. The player with the weapon would already be gone from that spot and relocated to another ready to fire on the enemy. The guy being hit tho would not know at first what was going on and start to follow the trail it left behind only to find no one it there.

  2. #12
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    Default

    In Red Alert 3, there were two units I absolutely loved.
    First, from the Empire of the Rising Sun, was the King Oni battle walker. It's basically a big humanoid robot that shoots lasers out of its eyes. Yes. Its eyes. However, its special ability was the 'bull rush'. Performing this, it would charge forward and critically wound if not outright destroy any land units in its path. It even partly destroys buildings. I love playing with it. x3
    And Secondly, from the Soviets was the Kirov airship. This was basically a massive Zeppelin with an infinite amount of heavy iron bombs. However, the addition of Red Alert 3's 'battle states' meant this could be used for devastating flyovers. By setting its battle state to attack freely but then making it fly over the enemy base; with its toughness and ability to deal damage there were few that could withstand it. Units and buildings alike were ravaged. A drawback was, of course, that the Kirov was the slowest unit in the game.

    In conclusion, I think if they included units like this, the game would be more awesome. 'Nuff said.

  3. #13
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    Default hive hunter

    how about an stealth tank made of small drones so that when it attacks something within a certain range it seperates into a swarm and eats the unit.

  4. #14
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    i'm a great lover of attiration in unit warfare. so a unit i'd love to see is a long range wide-area low-damage artillery cannon.

    one of those units that is not alway usefull, but depending on the map and the enemy player it gives you abilities to tunnel in and funnel enemies. pelting them with damage from long range, but damage that can be countered by skilled micro play or a open field for movement.

  5. #15
    First Lieutenant BrodlRodl's Avatar
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    If not implemented yet, id really like to see some transporters - Air (carryall ), Inf-transporterTanks, underground Digging-machines, TeleportPlates - stuff like that would be great.

    I would also like to see some really really big tanks... i have already seen one with 4 turrets (i think its called the colossus) - just think of that, only 3 times bigger. (would probably be a whole company, but many ppl would rather play a single super-tank, than 10 small vehicles - and we need to attract as much of em, as we can )

  6. #16
    Private Sylaedriel's Avatar
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    I know previously there are a lot of RTS games that go beyond just the usual Tanks, Infantry, and Aircraft categorys and they move into ships and such.

    I just thought I would suggest the possibility of some water combat maps or something like that. Taking some aspects of the land combat and massive land battles and taking them into a map where maybe half has water objectives and the other half is land or all water objectives on some maps.

    Not sure if this is already in the game or already in consideration for being a part of the game but I think it would be cool to include those sorts of things into the game to really draw in every kind of player that would like to play.

  7. #17
    Sergeant
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    mayb some collectable units from history that you can earn?

  8. #18
    Private Wartsu's Avatar
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    Some sort of flying transport would be sweet :P
    No Pity

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  9. #19
    Private First Class Spaceblade's Avatar
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    Default

    I don't know if this has been mentioned before, but

    there should definitely be some sort of big Mech unit (possibly even a "hero" unit). Something like a mix of ED-209 (Robocop), ACU (Supreme commander) and AT-ST walker (Star Wars, duh!)

    The options and variations on this type of unit are limitless, but, I was thinking something in the line of: Minigun instead of the left hand (or both hands), Rocket launcher (or Flamethrower, or Arc (electrical) weapon) on the right hand or even a repair module and definitely a Pack of rockets on the back that enable a barrage of missilles on the poor, poor enemy.

    Anyway, an elite form of Orion infantry!
    "Two possibilities exist: Either we are alone in the Universe or we are not. Both are equally terrifying." - A.C.Clarke

  10. #20
    Private Gubby's Avatar
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    Default Unit Idea: Kiwi

    Forces.....Shadow Revolution
    Class.......Wraith
    Type........Light
    Name.......Kiwi

    Description:
    This small stealth vehicle employs drones for its multi-purpose technology. This vehicle was meant as a forward reconnaissance unit with support for stealth Infantry (main) and Artillery (secondary).

    Versus:
    Best........Air
    Normal....Infantry
    Worse.....Light
    Worst......Heavy

    Stats:
    Attack.....Low
    Health.....Medium (protects squishy Infantry / Artillery )
    Speed.....High (while moving), None (while deployed)
    Range.....Low (Due to power used in maintaining the radar, the drones cannot move far from the unit)

    Abilities:
    + bonuses
    - for balance
    = normalized
    1. Deploy Drones

      - After 1 second, the unit becomes immobile. (diverts all power from engines to radar and drones)
      - Loses cloaking (drones switch purposes)
      + Infantry units in a low range (enough for a squad of 6~8) around this unit will be healed (moderately) over time.
      + This healing effect can be stacked
      - The healing drones focus on one Infantry unit at a time.
      = The Healing drones AI has them heal the least damaged Infantry unit first. (i.e. The player cannot target healing)
      + Has enhanced vision range (from diverting power to the radar and away from stealth)
      + Can see stealthed units in low range (so it can heal stealthed Infantry units)
      + The drones can enter "attack" mode by using the radar to lock-on and strike at the weak points of enemy units.
      - While in combat, the drones are in attack mode (i.e. no healing - to make it useful for defending Artillery with Infantry in range)
      + Players can guide drones (that are in attack mode) to focus on specific targets.
      + Damage is increased vs Heavy Air units (losing engines is more devastating to heavier air units)
      - Damage is lowered vs Heavy Ground units (due to drones low attack power)
      - Cannot use ability "Move Out" while in combat (unit will prioritize defending other units over itself - i.e. stealth)

    2. Move Out
      = After 1 second, moves at normal speed
      + Gains Stealth (remains stealthed while moving)
      - Has low vision range (from diverting power to stealth and away from the radar)
      - Cannot attack (all drones are needed to maintain stealth while moving and can only attack once Deployed)

    Cooldown to Deploy/Move Out: 1 seconds
    There is only a 1 second cooldown because the drones cannot be switched out of attack mode while in combat. The vehicle also has low attack range to allow it to use Move Out if an overwhelming force is coming (otherwise it would start attacking anything in its vision range immediately, be slaughtered, and reveal the location of stealthed Infantry and Artillery it is meant to support).


    The idea:
    While coming up with unit ideas, I noticed I had created a majority for the Liberation Front (haven't posted them all yet) and wanted to make one for the Shadow Revolution. Stealth infantry out in the open are very fragile and often behind enemy lines, this unit was meant to support them. Since the unit remains stealthed while moving (at the cost of its support abilities, vision, and ability to attack), it can get to the stealthed infantry and remain with them without exposing their position (until it is deployed). If no infantry are present, this unit can also provide support to Artillery in the forms of vision and slight (low attack power) Air / Infantry protection.

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